Saturday, August 27, 2005

Comic Competition

I've been having a look at this webcomic called Wispered Apologies where people send in comics with out the captions and then other people put there own captions in. I was thinking this might be a fun little student project, so I've wipped up a little comic strip and now its your jobs to fill it in. All ID students are welcome to join in. Just down load the pic, add in captions, stick it on the net some where and put the url here in comments. Once a few people have done it ill post them up here. The comics a bit crappy, but its my first try at this kinda thing so cut me some slack. As well as added captions, you can also make alterations to the drawing. Anyway, here it is...

Round 1 closes in around two weeks. If anyone's interested in doing the drawing for the next round that would be cool, other wise i'll just do it again. It would be better if some else had a shot though.

Also, check out
A lesson is learned but the damage is irreversable

Chinstroker

Thanks for putting that template coding tutorial on your blog nick. I used it to stick in the gif of my face, just so that any one who hasnt met me yet can put a face to my name, or name to my face depending on which you know already. If you dont know either my names Braden and my face is down bottom left of the page.

Friday, August 26, 2005

Shirt Idea 1


























Here's just one idea i came up with for Raph's shirt...

Fiddling with Html

Ill been playing around with the template of my blog and amazingly nothings crashed, broken or burst into flames. I think ill quit while im a head. For now. So i've changed the ground colour, scrapped that ugly border from around the title and made a bit more space for the posts. Is it easy enough to read with the longer lines? What was is Joey said, 50-80 characters to a line or something like that...? Oh well.
On an unrelated note, who wasnt to go to this stiener spring fair thingy. I recon it sounds interesting, but it'd be more fun if we had a bounce of us going. In suits :P (just kidding Soumitri)

Raph's T-shirt Sucks















Here's the shirt Raph's give me for the 'my t-shirt sucks' project. Its gonna be a tricky one due to all the text, but im thinking i might be able to have a bit of fun with the young lady photo montage style.

Thursday, August 25, 2005

Mid-Semester Exibition

Hello again my old blog, its been a while.
This monday the Corporation Game and Bodylab came together for a bit of an exibition and to test drive our games.
It was great seeing all our work set up around the room as most of it people had done at home so noone else had really had a chance to see it. Some of the lamps were fantastic.














This Lamp of Haleys reminds me of the flower pot from the old kid's show "Lift Off"























Sorry i can't get seem to rotate this photo. Its quite amazing how something so simple as some crumpled paper on a rectangular frame could look so good.










Here are some photos of the games and some of the design that came out of them.









It was interesting seeing the 2 different takes on the Wok idea. Julian and i think Andrew (im sorry if ive got this wrong) both made a poster for the wok and both there final designs turned out very differently. I also got to see Haleys take on it in drawing class because she's using the design for her rendering project.







I can't wait till Raph makes the resin dices. They should look great. I didnt get to find out what that Paap's game was... Anyone got any clue?











After lunch we all had to play our games with the folks from Scott's studio. This happened with limited success. Haley, Kelly, Anara and I played the game with the badges ( i think Soumitri named it Mushroom). The game wasnt played terrible enthusiastically by our guest players, but this really didnt surprise me. When we first came into Soumitri's studio, we were all a bit reluctant to step out side our comfort zones too. Also, it was the end of the day and i think most people just wanted to go home. Lots of people have been suggesting that we have all learned a new and better way of thinking that the others couldnt appreiciate our games because they are still suck thinking in 'redesign' mode. While i think we have learned a lot from Soumitri about about aproaching design, I dont think we suddenly learned the secret to being great designers or anything. We've only just started to change our way of thinking. We have had 6 weeks to get used to The Corporate Game, so playing these games is now inside our comfort zones. I think this was the main difference between the 2 groups on monday. The BodyLab folks werent comfortable with the games so they were less willing to take risks. And so the Games were a useless exercise. Weren't they? The failure of these games has given us a great opportunaty to reflect on how we have grown and how much further we have to go. I agree with Raph in that the fact we werent able to teach what we've learn to the other shows that we still have much to learn. Oh well, at least we seem to be on the right track. Kelly did do a great job of running the game however. She was able to hold in all together and improvise the rules when circumstances didnt allow the game to run properly. Kudos to you Kelly. While the games were played some what half-heartedly, so good stuff did come out of them. Steve and Austin's Crack pack was great idea. Our game produced a tangle of wire and mesh for the SeaArt competition, but I think with a lot of refinement it may have potential. I'll have a bit of a play with it this weekend.

























Sorry about the photo Haley ;)













Monday, August 01, 2005

Up late

Well its midnight and this damn lamp isnt looking like it'll be finnished any time soon. Looks like i'll be turning up to studio half dead yet again. Sorry soumitri, I'll make it to class awake one day...